﻿package mortal.game.view.ranking.view
{
    import Message.Public.*;
    import mortal.game.view.lookPlayerInfo.view.*;

    public class RankLookPlayerEquipPark extends LookPlayerEquipPark
    {

        public function RankLookPlayerEquipPark()
        {
            return;
        }// end function

        override protected function createDisposedChildrenImpl() : void
        {
            super.createDisposedChildrenImpl();
            _equipTxt.visible = false;
            return;
        }// end function

        override protected function resetEquipListPos() : void
        {
            _equipTypeList = [];
            _equipTypeList[EEquip._EEquipHelmet] = {x:105, y:73, type:0};
            _equipTypeList[EEquip._EEquipNecklace] = {x:46, y:50, type:0};
            _equipTypeList[EEquip._EEquipShoulder] = {x:0, y:160, type:0};
            _equipTypeList[EEquip._EEquipAmulet] = {x:165, y:50, type:0};
            _equipTypeList[EEquip._EEquipClothes] = {x:0, y:220, type:0};
            _equipTypeList[EEquip._EEquipWristlet] = {x:210, y:160, type:0};
            _equipTypeList[EEquip._EEquipBelt] = {x:210, y:280, type:0};
            _equipTypeList[EEquip._EEquipGlove] = {x:210, y:220, type:0};
            _equipTypeList[EEquip._EEquipPants] = {x:0, y:280, type:0};
            _equipTypeList[EEquip._EEquipPendant] = {x:25, y:100, type:0};
            _equipTypeList[EEquip._EEquipShoe] = {x:210, y:340, type:0};
            _equipTypeList[EEquip._EEquipRing] = {x:185, y:100, type:0};
            _equipTypeList[EEquip._EEquipWeapon] = {x:0, y:340, type:0};
            return;
        }// end function

        override protected function disposeImpl(param1:Boolean = true) : void
        {
            super.disposeImpl();
            return;
        }// end function

    }
}
